Araştırma Makalesi | Açık Erişim
Anadolu Türk Eğitim Dergisi 2026, Clt. 8(1) 36-58
ss. 36 - 58 | DOI: https://doi.org/10.29329/ated.2026.1415.3
Yayın Tarihi: Şubat 02, 2026 | Görüntüleme Sayısı: 0/0 | İndirilme Sayısı: 0/0
Özet
The correct use of geographical concepts depends on the correct learning of the meanings of these concepts. In geography teaching, expressing elements such as place, rivers, lakes, mountains with special names; using terms and concepts specific to geography in explaining geographical phenomena and events; and making use of terms and concepts from various branches of science such as geology, biology, hydrology play an important role in the learning process. In this regard, the main objective of the project is to develop a three-dimensional educational material to enable secondary school students to learn about landforms in a more effective and interactive way. This project was designed with the STEAM (Science, Technology, Engineering, Art and Mathematics) approach to enable secondary school students to learn landforms in a more effective and permanent way. Within the scope of the project, an interactive educational material programmed using Arduino Uno and mBlock software was developed. This material, which appeals to students’ visual, tactile and auditory senses, supports the concretisation of landforms and offers a more interesting and understandable learning process compared to traditional teaching methods. In the study, the design-development research model was adopted and the effect of the developed material was evaluated with student opinions. The results indicated that students found this material enjoyable, interesting, and conducive to lasting learning. The project provides an innovative model for geography education and contributes to students’ conceptual learning about landforms by establishing connections between different disciplines. As a result of the interviews, all students expressed positive opinions about this material and stated that this project was more effective than the classical method and could be used in other courses.
Anahtar kelimeler: Educational material, Geography, Landforms, STEAM
APA 7th edition
Bilgen, H., Alagoz, E.F., Ayhanoz, K., Bilgen, A., & Ayhanoz, A. (2026). Evaluation of STEAM-Based Educational Material Titled “Touch and Explore Landforms”. Anadolu Türk Eğitim Dergisi, 8(1), 36-58. https://doi.org/10.29329/ated.2026.1415.3
Harvard
Bilgen, H., Alagoz, E., Ayhanoz, K., Bilgen, A. and Ayhanoz, A. (2026). Evaluation of STEAM-Based Educational Material Titled “Touch and Explore Landforms”. Anadolu Türk Eğitim Dergisi, 8(1), pp. 36-58.
Chicago 16th edition
Bilgen, Hacer, Ela Fulya Alagoz, Kerem Ayhanoz, Aysima Bilgen and Anil Ayhanoz (2026). "Evaluation of STEAM-Based Educational Material Titled “Touch and Explore Landforms”". Anadolu Türk Eğitim Dergisi 8 (1):36-58. https://doi.org/10.29329/ated.2026.1415.3
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